Conference and summit organisers
You run events every year and rent a different platform each time.
We build platforms for live, virtual and hybrid events with registration, streaming stages, networking rooms, chat and sponsor booths, under your brand. Attendees join from a link, and you keep the audience data and the recordings.
You run events every year and rent a different platform each time.
You need a branded, secure stage for customers or staff.
Members need sessions, certificates and recordings in one place.
Three questions. You get the shape of the first two weeks and the stages after, and you can send it to an engineer as your brief.
We build ticketing for concerts, conferences, sports and shows: seat maps, ticket tiers, payment, QR tickets and gate scanning, under your brand. You keep the booking fees and the buyer list instead of handing both to a ticketing marketplace.
It is sized to your event. We load-test to the number you expect before the event day and show you the result.
Yes. On-site check-in, room screens and the online audience share one agenda, chat and question queue.
The two-week prototype is a flat price agreed on the first call and shown in your currency. The full platform is quoted after it in stages, each with a date tied to your event.
A working stage is ready after two weeks. We plan the remaining stages back from your event date and write every date into the quote.
The two-week prototype is a flat price agreed on the first call, in your currency. Seat maps, resale and the rest are quoted after it in stages with dates.
Ticket sales and scanning work after two weeks. We plan the remaining stages back from your on-sale date and write each one into the quote.
An engineer reads your brief and replies within minutes.
Thousands watching, reacting and talking at the same moment, with voice and video that hold under the spike.
Live events, shared spaces and collaboration inside your product, with voice and video that hold under the spike.
Interactive experiences, live rooms, installations and real-time graphics.