Industries

Media, entertainment and events

Interactive experiences, live rooms, installations and real-time graphics.

The problems we hear most

In your words, with what we build for each.

  • The audience is bigger than the platformLive rooms and streams built for the peak.
  • The installation has to respond to peopleRooms, screens and stages driven live by sensors and cameras.
  • Graphics are rendered the night beforeReal-time graphics driven from a tablet on stage.
  • The audience has nowhere to stayA community platform with presence, chat and events.
  • The launch needs something nobody has seenA real-time experience written for the moment.

Tell us what you need built.

An engineer reads it and replies within minutes, in your language. Every project starts with a two-week prototype at a flat price.

Technology for media and events — live experiences, installations, real-time graphics — eORB