Media, entertainment and events: audiences that show up, platforms that hold

Live event platform development, real-time graphics and launch planning, so live moments run on time.

For media companies, studios, venues, event organizers and agencies. We plan how you fill the date, and build the live platforms, real-time graphics and installations your audience experiences.

eORB Solutions Inc provides live event platform development and launch planning for media companies, studios, venues, event organizers and agencies. We build live rooms and streams load-tested to your peak, interactive installations, real-time graphics and audience communities. Audiences show up, and the platform holds when everyone arrives.

Where do audiences and live moments break?

Tickets sell in the final week, or not at all

Launches start late, and every channel runs on a different clock.

The audience is bigger than the platform

Streams and live rooms fail at the moment everyone arrives.

Installations need to respond to people

Static screens don't hold attention in a crowded space.

Graphics are rendered the night before

Late changes on show day mean re-rendering or going without.

The audience has nowhere to stay between events

Attention fades until the next date is announced.

The launch needs something nobody has seen

A familiar format won't earn the attention the moment deserves.

What does live event platform development include?

  • Audience and launch plan

    Who your audience is, the story that sells the date, and every channel timed.

  • Live rooms and streams

    Built for the peak, load-tested before the date, with a fallback for every piece.

  • Interactive installations

    Rooms, screens and stages that respond live to sensors and cameras.

  • Real-time graphics

    Graphics driven live from a tablet on stage, so late changes don't need a re-render.

  • Audience community

    A platform with presence, chat and events between dates.

  • Real-time experiences made for the moment

    A one-off experience for your launch, in Unreal Engine 5, Unity or the browser.

Questions buyers ask

What happens during the event itself?
Our team is on call throughout the event. Every piece is rehearsed and load-tested beforehand, and each one has a fallback, so a failure in one part doesn't stop the show. Your production team knows who to call and what happens if something changes.
How many people can the platform hold?
As many as you expect at the peak. We agree that number in writing before the build, then load-test the platform to it before the date. If your audience estimate changes, we review the number with you and test again.
Have you built for media before?
Yes. For Nth Origin, a media technology company, we built a film studio in a browser that takes a production from first idea to final cut. You can read the case on our Work page; most of our other work since 2007 is under NDA.
Which technologies do you use?
We use Unreal Engine 5, Unity, Three.js, WebGL and WebGPU for graphics and installations. Live audio, video and chat run on WebRTC and WebSockets. The choice for each piece depends on where it runs, from a stage screen to a phone in the audience.
Who owns the content and code?
You do, from the first week. Content, code, designs, data and accounts belong to you, so you can reuse what we build for the next date or tour. If you stop working with us, you keep everything made so far.

Start with a plan for your next date