Education · events · communities · media

Everyone in the room at once.

Thousands watching, reacting and talking at the same moment, with voice and video that hold under the spike.

The problem

The event froze when everyone joined. The class works for forty and dies at four hundred. The community lives in someone else's app.

What you get

01

Built for the peak

Tested with thousands of simulated people before the first real one.

02

Everyone sees the same thing

One source of truth for the room.

03

Voice, video and stage

Inside your product, with your sign-in.

04

Chat, polls, presence

The things that make it a room, not a broadcast.

The first two weeks

Two weeks: fifty people in one room, live, on your real use.

What comes after
  • 01Scale to the number you need
  • 02Recording and replay
  • 03Regions
  • 04On-call during events
Start with a prototype

Questions buyers ask

How many people?

From fifty to many thousands; the architecture follows the number you give us.

Can we keep our platform?

Usually; the live layer is added to it.

How much is the prototype?

A flat price, agreed on the call.

See it running in two weeks.

Two weeks: fifty people in one room, live, on your real use.

Live rooms and events — everyone in the room at once — eORB