Process and line simulation
Work flowing through a factory, warehouse or hospital, with the bottleneck found before it exists.
Simulate the line, the building, the crowd or the product before you spend on it. And when your product needs software that is simply faster than anyone else's, we write that too.
The decision costs more than a year of profit, and everyone in the room is guessing. The new line might bottleneck at station four. The venue might not clear in time. The product might not survive the drop. You can find out after it's built, or you can find out now.
Run the line, the building or the crowd on a screen, change one thing, run it again.
Every simulation is validated against measured data, with the error stated.
In a browser tab, at near-native speed, with nothing to install.
Engine modules, services and tools written in the languages built for speed.
Everything we run is tested at ten times the expected peak.
Work flowing through a factory, warehouse or hospital, with the bottleneck found before it exists.
People and vehicles through a venue, a station or a district, for planning and safety.
Rigid bodies, fluids and materials, for design and testing.
Solvers, optimisers and analysis tools for your engineering team, documented and checked.
C++ and Rust compiled to run in a tab, so the tool reaches everyone.
Queues, workers and APIs that keep their speed when the traffic arrives.
A new line planned on a spreadsheet. The simulation found the bottleneck at the labeller before the order was placed, and the layout changed on paper instead of on the floor.
Egress times were a guess. The crowd simulation showed which gates to open first, and the plan went to the safety authority with numbers.
A browser-based design tool that was too slow to use. The core recompiled to WebAssembly ran twenty times faster, and the product shipped.
What decision this must inform, and what accuracy it needs. Set as a number.
Two weeks: the model running on your real data, with the first answer.
Checked against measured data and a reference implementation. The error written down.
A tool your team runs, with documentation an engineer can follow.
Updates as your system changes, with a named engineer.
Every simulation we deliver comes with its validation: the measured data, the model's result and the gap between them. If we can't show the gap, we don't ship it.
Built with C++, Rust and Go, WebAssembly and SIMD, CUDA where it earns it, PostgreSQL.As accurate as the data and the model allow, and we tell you the number. A validated line model is usually within a few percent of the real throughput.
A first answer in two weeks. A validated tool your team runs in four to eight.
Yes. Heavy code compiled to WebAssembly runs at near-native speed in a tab.
Yes: file formats, APIs and plug-ins for the tools you already use.
You do, with the source and the documentation.
An engineer reads it and replies within minutes, in your language. Every project starts with a two-week prototype at a flat price.
Company sites, stores, portals and platforms that load in a second and are found by Google and AI assistants.
iOS, Android and desktop apps from the same design as your site, with the feature that matters at the centre.
AI that replies to customers, books, follows up and reads your documents, with a person one step away.
Products, properties and spaces customers can turn, walk through and try on, from any phone.