The costly question answered first
Run the line, the building or the crowd in software, change one thing, and run it again.
Simulation software development that tests the costly decision before you commit capital to it.
Our simulation software development is for engineering, operations and product leaders facing a costly decision or a performance limit. We build validated simulations and high-performance software in C++, Rust and WebAssembly.
We review your business and contact you within one working day.
eORB Solutions Inc provides simulation software development for engineering, operations and product leaders. We model production lines, buildings, crowds, traffic and products, so a costly decision can be tested first. Every model is validated against measured data. We also write high-performance software in C++, Rust and WebAssembly.
A new line, venue or product costs more than anyone wants to get wrong. The bottleneck, the evacuation time or the failure point is usually found after it is built. And when your own software is too slow, every workaround adds cost.
Run the line, the building or the crowd in software, change one thing, and run it again.
Every model is validated against measured data, and the error is stated in writing.
Compiled code runs in a browser tab at near-native speed, with nothing to install.
Engine modules, services and tools written in languages built for speed.
Services are load-tested above your expected peak before they go live.
Work flowing through a factory, warehouse or hospital, with bottlenecks found before they exist.
People and vehicles moving through a venue, station or district, for planning and safety.
Rigid bodies, fluids and materials, for design and testing.
Solvers, optimizers and analysis tools for your engineers, with the math checked and documented.
C++ and Rust compiled to WebAssembly, and engine modules for Unreal Engine 5 and Unity.
Queues, workers and APIs in Rust and Go that keep their response times at peak traffic.
A 30-minute conversation, then the decision to inform and the accuracy it needs, written as a number.
A first model running on your real data, with an early result to review.
Checked against measured data and a simple reference version, with the error written down.
A tool your team runs, with documentation, in dated stages you sign off.
A named lead updates the model as your operation changes, with one page of numbers each month.
Built withC++, Rust and Go, WebAssembly, CUDA, Python, Unreal Engine 5, Unity and PostgreSQL.
Most of our work since 2007 is under NDA. These three we can show.
A subscription platform with an AI guide, a members' community and regional pricing, designed, engineered and launched by eORB.
It reads a company's website, finds the businesses most likely to buy and helps the team reach them. Strategy, brand, product design and engineering by eORB.
One place to take a film from first idea to final cut: script, storyboards, takes and master. Identity, product design and platform architecture by eORB.
One business question a day from our team, plus longer notes on selling, brand and the systems behind them.
WebGPU is in every major browser, WebGL still reaches everyone. How eORB decides per project, with a fallback so no visitor sees a blank box.
Read the articleLatest comparisonReach, quality, cost and what the customer can do with it. When a configurator in a tab beats a film, when Unreal is worth it, and when video is still right.
Read the comparisonRequest your Blueprint: a short written plan of what to build, in what order, and what it takes.
Book a 30-minute callor write to hello@eorbsolutions.com