Live event platform
Thousands watching and reacting, with chat, polls and a stage, and the server built for the peak.
Live events for thousands, shared spaces where everyone sees the same thing at the same moment, and voice, video and co-editing inside your own product. Built to hold when everyone arrives at once.
The launch event froze when everyone joined. The team collaborates in five tools because your product has none of that inside it. The class, the auction, the concert, the game: the moment that matters is the moment the most people are there, and that is exactly when ordinary software gives up.
Tested with thousands of simulated users before the first real one.
One source of truth, so no two people are in different worlds.
Calls, stages and screen share inside your product, with your sign-in and your rules.
Cursors, co-editing, comments and presence added to what you already have.
Servers by region, latency measured and reported.
Thousands watching and reacting, with chat, polls and a stage, and the server built for the peak.
Many people in one space, 2D or 3D, with the state kept in sync.
Presence, co-editing and comments inside your product.
Calls, stages and recording with consent, on WebRTC.
Low-latency video and data to browsers and apps, by region.
Who's here, who's typing, what changed, in milliseconds.
Live classes for two thousand students on a platform that fell over at four hundred. Rebuilt for the peak, with the teacher's video, the whiteboard and the chat in sync across India.
Customers exported files to collaborate elsewhere. Presence, cursors and comments added inside the product; teams stopped leaving it.
Bidders in six countries, a stream that lagged, bids that arrived late. Low-latency video and an authoritative bid server; every bidder sees the same hammer at the same moment.
How many people, doing what, where in the world, and what must never break.
Two weeks: fifty people in one room, live, on your real use.
Architecture chosen for the peak, not the average.
Thousands of simulated users before the first event.
Monitoring, on-call during events, capacity planned before each one.
Ask for the load-test report of anything we've run: the number of users, the latency per region, and where it broke in testing before we fixed it.
Built with WebRTC and WebSockets, Rust and Go, Redis and PostgreSQL.Fifty in a voice room, thousands in a live event, millions watching a stream. The architecture is chosen for the number you give us.
Tens of milliseconds within a region for shared state, under half a second for video, measured and reported.
Yes. It's built as a layer on your application with your sign-in.
Recording only with consent, stored where you choose, with retention rules per country.
Yes, with a named engineer on call and capacity planned ahead.
An engineer reads it and replies within minutes, in your language. Every project starts with a two-week prototype at a flat price.
Company sites, stores, portals and platforms that load in a second and are found by Google and AI assistants.
iOS, Android and desktop apps from the same design as your site, with the feature that matters at the centre.
AI that replies to customers, books, follows up and reads your documents, with a person one step away.
Products, properties and spaces customers can turn, walk through and try on, from any phone.