Live and multiplayer

Live event platforms, shared spaces and in-product collaboration that hold when everyone joins at once.

Our live event platform development is for product, media and events teams whose busiest moment is when many people arrive together. We build live events, shared spaces, voice and video, and co-editing inside your own product.

eORB Solutions Inc provides live event platform development and real-time features for product, media and events teams. We build live events, shared 2D and 3D spaces, voice and video, streaming and co-editing inside your product, on WebRTC and WebSockets. Every system is load-tested above your expected peak before it goes live.

Systems that fail at the busiest moment

The launch event stalls when the audience joins. Your customers collaborate in other tools because your product has nothing built in. Classes, auctions and live events matter most at peak attendance, and that is when ordinary software slows down.

What changes

It holds at the peak

Load-tested with simulated users above your expected peak before the first real event.

Everyone sees the same state

One source of truth on the server, so no two people see different results.

Voice and video inside your product

Calls, stages and screen sharing with your sign-in and your rules.

Collaboration without leaving

Cursors, co-editing, comments and presence added to the product you already have.

Servers close to your users

Regions and relays chosen by where people are, with latency measured per region.

What does live event platform development include?

  • Live event platforms

    Large audiences watching and reacting together, with chat, polls and a stage.

  • Shared rooms and worlds

    Many people in one 2D or 3D space, kept in sync.

  • Collaboration features

    Presence, co-editing and comments built into your application.

  • Voice and video

    Calls, stages, screen sharing and recording with consent, on WebRTC.

  • Streaming

    Low-latency video and data streams to browsers and apps, served by region.

  • Presence and chat

    Who is here, who is typing and what changed, delivered as it happens.

How does a live platform project run?

1

Understand

A 30-minute conversation on how many people, doing what, where in the world, and what must never fail.

2

A working room in two weeks

A first version of one room running on your real use case.

3

Design for the peak

Transport, regions and server design chosen for the audience size you give us in writing.

4

Load-test, then launch

Simulated users above the peak before the first event, and nothing goes live without your yes.

5

Run and grow

Monitoring, cover during events and capacity planned ahead, with a named lead and a monthly page of numbers.

Built withWebRTC and WebSockets, Rust and Go, TypeScript, Redis and PostgreSQL.

Questions buyers ask

How many people can join one room or event?
It depends on what each person does: speaking, watching, editing or moving in a 3D space. You give us the audience size and activity in writing, and we design the transport, regions and servers for that number. We then load-test above it with simulated users before your first real event.
What latency should we expect?
It depends on where your users are and on their networks. We agree latency targets for each region in writing before work starts, then measure against them during load tests and in production. A named lead reports the measured latency per region on one page each month.
Can live features be added to our existing product?
Yes. Presence, co-editing, comments, voice and video are built as a layer on your application, using your existing sign-in. Your users stay inside your product instead of moving to another tool. We agree with your team in writing where the new features connect to your code.
What about recording and privacy?
Recording happens only with consent. Recordings are stored where you choose, under retention rules you set for each country you serve. Access is limited to the people who need it, and the recordings and accounts belong to you from the first week.
How much does live event platform development cost?
It depends on scope. Share your website and we'll come back with a clear plan and a written estimate. Scope, dates and the measure of success are agreed in writing before work starts. If a stage isn't delivered by its written date, you don't pay for that stage.

Be ready for the moment everyone arrives