Mobile and desktop apps

An app people keep.

iOS, Android and desktop apps that do one thing so well people open them again. Built from the same design as your website, by senior engineers, with a prototype on a real device in two weeks.

You know the feeling.

Everyone says you need an app. Three agencies quoted three different numbers, none of them explained what you'd actually get, and the last one you tried took eight months and still crashes on your brother-in-law's phone. Meanwhile your customers are on their phones all day, and the thing they need from you is three taps away in someone else's app.

What changes

01

You see it on your own phone in two weeks

A working slice, not a slide. You decide to continue on something real.

02

It does the one thing that matters

The feature your customers came for is on the first screen. Everything else waits its turn.

03

It works on the phones your customers own

Tested on three-year-old Android phones, not only the newest iPhone.

04

It matches your website

One design system, so the brand holds and nothing has to be designed twice.

05

It stays alive

Store listings, crash reports, updates and a named engineer after launch.

What you get

01

Customer app

Accounts, bookings or orders, payments, notifications and offline use, on iOS and Android.

02

Staff and field app

Forms, photos, signatures, maps and checklists for people on the move, syncing when the signal returns.

03

Desktop tool

Professional software for Windows, macOS and Linux, fast enough for all-day work.

04

Kiosk and in-store software

Touch screens, queue and booking terminals, product finders, built to run unattended for years.

05

3D and AR inside the app

Products customers can turn in their hands or place in their room, at full frame rate.

06

Store release and care

Listings, review, compliance, the first update, and monitoring from day one.

Three ways this goes

01

A diagnostics chain in Hyderabad

Patients booked by phone and waited in a queue. The app books a slot, shows the report when it's ready and reminds about the next test. The queue is gone and the phone line is quiet.

02

A founder in Toronto

An idea for a marketplace and no technical co-founder. Two weeks later a prototype on her phone with real listings; eight weeks later the first version in both stores, and investors who had seen it work.

03

A logistics company in Jeddah

Drivers on paper, dispatch on WhatsApp. A field app with routes, proof of delivery and Arabic throughout. Dispatch sees every truck; customers see their parcel.

How it works

01

The call

What the app must do, for whom, on which phones. We say on the call whether an app is even the right answer.

02

The prototype

Two weeks, one flat price, on your own device.

03

Build in stages

Each stage ends in a build you can install. A preview before you pay for the next.

04

Release

Store listings, review, compliance, the first update ready.

05

Run

Monitoring, crash reports, updates and a named engineer.

Proof you can check

Ask us for a test build of something we've shipped and install it on your own phone. Judge the speed and the feel yourself, before any call.

Built with React Native, Swift and Kotlin, Electron and Tauri, TypeScript and PostgreSQL.

Questions buyers ask

How much does an app cost?

The prototype is a flat price. The full app is quoted after it, in stages with dates. The price depends on screens, integrations and whether it needs native code.

iOS and Android both?

Yes, from one codebase where that serves the product, with native code where the camera, sensors or heavy 3D need it.

How long until it's in the stores?

A simple app in six to eight weeks after the prototype; a complex one in stages you approve.

Can it work offline?

Yes. Data stays on the device and syncs when the signal returns, with conflicts handled, not hidden.

Who owns it?

You do: the code, the store accounts and the design, from the first week.

Tell us what you need built.

An engineer reads it and replies within minutes, in your language. Every project starts with a two-week prototype at a flat price.

Mobile and desktop app development people keep using — eORB