Customer app
Accounts, bookings or orders, payments, notifications and offline use, on iOS and Android.
iOS, Android and desktop apps that do one thing so well people open them again. Built from the same design as your website, by senior engineers, with a prototype on a real device in two weeks.
Everyone says you need an app. Three agencies quoted three different numbers, none of them explained what you'd actually get, and the last one you tried took eight months and still crashes on your brother-in-law's phone. Meanwhile your customers are on their phones all day, and the thing they need from you is three taps away in someone else's app.
A working slice, not a slide. You decide to continue on something real.
The feature your customers came for is on the first screen. Everything else waits its turn.
Tested on three-year-old Android phones, not only the newest iPhone.
One design system, so the brand holds and nothing has to be designed twice.
Store listings, crash reports, updates and a named engineer after launch.
Accounts, bookings or orders, payments, notifications and offline use, on iOS and Android.
Forms, photos, signatures, maps and checklists for people on the move, syncing when the signal returns.
Professional software for Windows, macOS and Linux, fast enough for all-day work.
Touch screens, queue and booking terminals, product finders, built to run unattended for years.
Products customers can turn in their hands or place in their room, at full frame rate.
Listings, review, compliance, the first update, and monitoring from day one.
Patients booked by phone and waited in a queue. The app books a slot, shows the report when it's ready and reminds about the next test. The queue is gone and the phone line is quiet.
An idea for a marketplace and no technical co-founder. Two weeks later a prototype on her phone with real listings; eight weeks later the first version in both stores, and investors who had seen it work.
Drivers on paper, dispatch on WhatsApp. A field app with routes, proof of delivery and Arabic throughout. Dispatch sees every truck; customers see their parcel.
What the app must do, for whom, on which phones. We say on the call whether an app is even the right answer.
Two weeks, one flat price, on your own device.
Each stage ends in a build you can install. A preview before you pay for the next.
Store listings, review, compliance, the first update ready.
Monitoring, crash reports, updates and a named engineer.
Ask us for a test build of something we've shipped and install it on your own phone. Judge the speed and the feel yourself, before any call.
Built with React Native, Swift and Kotlin, Electron and Tauri, TypeScript and PostgreSQL.The prototype is a flat price. The full app is quoted after it, in stages with dates. The price depends on screens, integrations and whether it needs native code.
Yes, from one codebase where that serves the product, with native code where the camera, sensors or heavy 3D need it.
A simple app in six to eight weeks after the prototype; a complex one in stages you approve.
Yes. Data stays on the device and syncs when the signal returns, with conflicts handled, not hidden.
You do: the code, the store accounts and the design, from the first week.
An engineer reads it and replies within minutes, in your language. Every project starts with a two-week prototype at a flat price.
Company sites, stores, portals and platforms that load in a second and are found by Google and AI assistants.
AI that replies to customers, books, follows up and reads your documents, with a person one step away.
Products, properties and spaces customers can turn, walk through and try on, from any phone.
Simulations of lines, buildings, crowds and products, so the expensive decision is made on evidence.