Lab · WebGPU · WebGL 2 · free tool
Can your device run WebGPU?
No upload, no sign-in. The page asks your browser for its graphics adapter and reports what it finds.
Asking your browser…
How it works
The page calls navigator.gpu.requestAdapter() and reads the adapter's features and limits, then creates a WebGL 2 context and reads the renderer string the browser exposes. Everything stays on your device.
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